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Devlog
Emotion Kills Emotion Heals
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Devlog
Devlog 11:Print
April 30, 2022
by
zsh811
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Devlog 10:Booklet design
April 30, 2022
by
zsh811
As the whole theme of the game is the experience of being in different locations throughout the day, I wanted the booklet to be of the travel book or bullet journal. I have found some references: As t...
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Devlog 9:Map design & Logo design
April 30, 2022
by
zsh811
The design of the map is inspired by the London underground lines. In order to make the player's gaming experience one of the different events in different locations, we have represented the lines of...
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Devlog 8:Value card design
April 30, 2022
by
zsh811
Some card design references. Carried out the design layout of the front of the card. We initially wanted to use an emoji to express the emotion of each score value, but no matter how we laid out the e...
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Devlog 7:Event card design
April 30, 2022
by
zsh811
As the background of the game is the events of a day in the player's life and the corresponding emotions, the cards were inspired by Polaroid photographs taken during life. Each photo is a record of w...
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Devlog 6:Character Chess Design
April 25, 2022
by
zsh811
In order to make it easier for the player to move the character around, we decided to make the character a three-dimensional object. We drew the character in pixel style in order to make it easier for...
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Devlog 5:Mood setting
April 25, 2022
by
zsh811
The next step was to set the background in the game and the mood of the player. We listed all the points that appeared on the timeline and used some colors to differentiate them. The green value of 0...
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Devlog 4:Events setting
April 24, 2022
by
zsh811
Some location names are listed: roads, parks, stations, bars/pubs, shops/markets, homes, caf é s, gyms, theme parks, cinemas, and sights. Of these sights are further divided into 5 (London Eye, Big B...
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Devlog 3:Prototype & Playtest
April 24, 2022
by
zsh811
We made some improvements based on the initial gameplay and made a prototype First, we set the scorecard score value to 0, -2/2, -5/5, -10/10, -20/20, -50/50. The number of cards with different scores...
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Devlog 2:Initial game design
April 24, 2022
by
zsh811
1
Game Background: The background of the game is set to the player's experience during the day. Everyone experiences different things that affect emotions differently. It is not easy to stabilize one's...
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Devlog 1:Inspiration
April 24, 2022
by
zsh811
2
#inspiration, #board game
This is a board game about the influence of emotion on people. The prototype of this game is developed from the prototypes of two team members. The idea of the theme of the game comes from Xintian’s...
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