Devlog 5:Mood setting


The next step was to set the background in the game and the mood of the player. We listed all the points that appeared on the timeline and used some colors to differentiate them. The green value of 0 (Peaceful) was used as the centre of the timeline, with the higher the value the warmer the color, and the lower the value the cooler the color. The possible emotions of encountering various events were then collated against an excel sheet. Each score has a maximum of three words to describe the mood. 


In order to correspond to the events and emotions, we have changed and replaced the emotions of some of these events. 

Get Emotion Kills Emotion Heals

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