Devlog 4:Events setting
Some location names are listed: roads, parks, stations, bars/pubs, shops/markets, homes, cafés, gyms, theme parks, cinemas, and sights. Of these sights are further divided into 5 (London Eye, Big Ben, Tower Bridge, British Museum, St Paul's Church)
Several events have been separated out based on these larger locations, including minus events, plus events, zero events and group events.
Specifies the percentage of the number of different scores in the event. Includes different quantities for three-player games and four-player games.
Value | 3 people | 4 people |
0 | 3 | 2 |
2/-2 | 14 | 20 |
5/-5 | 16 | 20 |
10/-10 | 10 | 12 |
20/-20 | 4 | 6 |
50/-50 | 2 | 4 |
Where the number of collective events card is the same as the total number of players and the number of supermarket event card is the number of players + 1.
After listing all the events, they were sorted in Excel. At the same time, some events with extra points were deleted. We started to look for pictures of the events to be used in the card design. In order to standardize the style of the photos, it was decided to make all the photos in a pixel-art style.
Get Emotion Kills Emotion Heals
Emotion Kills Emotion Heals
Emotion Kills, Emotion Heals is a board game for 2-4 players based on the theme of people's everyday emotions.
Status | Released |
Category | Physical game |
Author | zsh811 |
Tags | Board Game, Pixel Art |
More posts
- Devlog 11:PrintApr 30, 2022
- Devlog 10:Booklet designApr 30, 2022
- Devlog 9:Map design & Logo designApr 30, 2022
- Devlog 8:Value card designApr 30, 2022
- Devlog 7:Event card designApr 30, 2022
- Devlog 6:Character Chess DesignApr 25, 2022
- Devlog 5:Mood settingApr 25, 2022
- Devlog 3:Prototype & PlaytestApr 24, 2022
- Devlog 2:Initial game designApr 24, 2022
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