Devlog 2:Initial game design
Game Background: The background of the game is set to the player's experience during the day. Everyone experiences different things that affect emotions differently. It is not easy to stabilize one's own emotions. Players need to stabilize their emotions and calm themselves through interaction.
Initial gameplay:
Place all event cards face up on a 7x7 map
Randomly choose starting point and direction of action on the map
The initial score of the player is 0, and the corresponding score (scorecard) can be obtained when walking to the corresponding event card.
In addition to the points on the front of the event card, it will also guide you in the direction of your next move.
The game ends when each player has collected 12 event cards
Goal: Try to keep your score at 0
Elements:
Event card:
Front: picture, orientation
Back: event, emotion, emotion value (score)
Scorecard: Score
Idea: Collective events, different emotional values correspond to different buffs
Get Emotion Kills Emotion Heals
Emotion Kills Emotion Heals
Emotion Kills, Emotion Heals is a board game for 2-4 players based on the theme of people's everyday emotions.
Status | Released |
Category | Physical game |
Author | zsh811 |
Tags | Board Game, Pixel Art |
More posts
- Devlog 11:PrintApr 30, 2022
- Devlog 10:Booklet designApr 30, 2022
- Devlog 9:Map design & Logo designApr 30, 2022
- Devlog 8:Value card designApr 30, 2022
- Devlog 7:Event card designApr 30, 2022
- Devlog 6:Character Chess DesignApr 25, 2022
- Devlog 5:Mood settingApr 25, 2022
- Devlog 4:Events settingApr 24, 2022
- Devlog 3:Prototype & PlaytestApr 24, 2022
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