Devlog 2:Initial game design


Game Background: The background of the game is set to the player's experience during the day. Everyone experiences different things that affect emotions differently. It is not easy to stabilize one's own emotions. Players need to stabilize their emotions and calm themselves through interaction. 

Initial gameplay: 

Place all event cards face up on a 7x7 map 

 Randomly choose starting point and direction of action on the map 

The initial score of the player is 0, and the corresponding score (scorecard) can be obtained when walking to the corresponding event card. 

In addition to the points on the front of the event card, it will also guide you in the direction of your next move. 

The game ends when each player has collected 12 event cards 

Goal: Try to keep your score at 0 

Elements: 

Event card: 

Front: picture, orientation 

Back: event, emotion, emotion value (score) 

Scorecard: Score 

Idea: Collective events, different emotional values correspond to different buffs 

Get Emotion Kills Emotion Heals

Leave a comment

Log in with itch.io to leave a comment.